I love the way the game pushes you through these alleys, and you discover the story in what feels like an organic way. Very short walking simulator, but I love games in this style. Very well done!
A downloadable game for Windows and macOS
A walking sim made for NYU Game Center MFA Game Design 1 class.
It is about a trash collector who discovers something during the curfew.
Instructor: Matt Boch / Robert Yang
Special thanks to Alina Constantin
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This game was a really great game! It was a really interesting concept on story telling from a perspective that a lot of people don't think about. And it was really well done! (Video below if anyone wants to watch!)
The graphics, music really went well together and made the story and game play that much more impactful and meaningful. And the story itself.. It was really well played out. The tiny details to the large stuff, it was really well thought out. The way the story went forward and played out was really well done too.
The gameplay incentivises the player to explore and hence see more of the story and the world. It's a really well done way of intertwining the game and story! The story itself was really goof; it starts of making the player question things and confuse over what is happening, and as it develops, it could be seen as creepy and then once everything makes sense, it's very bittersweet.
The environment and ambience was very well done, it was very captivating and embraced the player really well.
Overall, a really great game! Good luck on future projects!
Thank you for playing our game. I really enjoy your analysis and explanation of our story at the end.